Cleverness and solving the puzzles were awarded, but there were so many gotcha moments included in the game that it was entirely reasonable to take some hits for acting like a normal person with common sense. On small ledges in each corner of the room are pieces of what appear to be broken pottery. If you were thinking those warrior statues. And the first player within 10 feet of the mirror has to make a DC 15 Wisdom saving throw or be locked in a phantasmal “mirror-match” with an illusory warrior (though to observers it looks like the victim is just staring into the mirror, entranced). The Hidden Shrine of Tamoachan, part 2. The encounters are brilliant, but what separates a tournament module like this from a fully fleshed out adventure like Caverns of Thracia is the lack of a compelling backstory. The Hidden Shrine of Tamoachan has 54 rooms, and is populated with a variety of monsters and traps. Or walk through the chapel of Kukulkan where they encounter a hidden Couatl that charges them with a riddle and has them pass a trial that rewards successful characters with magic items and the services of a shadowy Death Servant, which sounds creepy, but is basically an extra life. The Hidden Shrine of Tamoachan is one such temple. The hidden shrine of tamoachan was one of the few add … As a temple to the dead, presumably the dead (or those to be sacrificed) were brought here. Here There Be Spoilers A DM’s Guide to the Hidden Shrine of Tamoachan The Hidden Shrine of Tamoachan was originally published back in 1980, as an adventure for the first edition of D&D. That’s one of the things I’m most interested to see in Tales from the Yawning Portal. But a narrative component doesn’t have to be the “evil druid is there to make evil plants and take over the world.” All a narrative component does, for dungeon design purposes, is reveal something about the world. Tucked into each nook where the arms of the cross come together is a low shelf on which are placed small offerings: silver bracelets, earrings, neck collars, anklets, piles of coral beads, and silver and jade statuettes. But players who find it encounter an ornate mirror at the end of a hallway, next to a door. It was later packaged into a module and published for sale under the first edition of the game. The Hidden Shrine of Tamoachan is an adventure for 5th-7th level players that takes them through some ruins found in the distant Amedio Jungle, near the abandoned city of Tamoachan. This room is all narrative component–there’s no treasure or trap here. The Hidden Shrine of Tamoachan Adv Dungeons & Dragons Module C1 TSR #9032. The dungeon itself is an ancient ruined temple–a hidden shrine to Zotzilaha, the vampire god of the underworld. In the center of the door is carved an eagle killing a serpent. Reply. The Hidden Shrine of Tamoachan is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, set in that game's World of Greyhawk campaign setting. Think about: Hopefully this helps your dungeons come to life for your players. shipping: + C $7.36 shipping . As I took my seat at the bar he gave no indication that … Lots of spoilers below but it’s not a « standard » playthrough of this classic module by any margin. Go AD FREE today. Actually the module doesn’t care about a lot of things. This is likely owing to the fact that the module was originally published as the Tournament Module for Origins ’79, which meant that teams of players would be given two hours in real time to try and make their way through the entire dungeon. Many of the rooms are decorated with figures and statues and murals that depict scenes from the culture. Adventurers who explore might be rewarded with intricate details about the Olman society’s creation myths, or find the remains of a team that played pelota–which means ball, and is this module’s answer to the whole, “oh hey these guys lost a ball game and are dead.” Naturally players are given a chance to play (risking themselves in the process). C1 - The Hidden Shrine of Tamoachan - Advanced Dungeons & Dragons - AD&D TSR . I’ll be digging through more of these as the weeks go on. As players trigger the traps, a couatl, trapped in the crystal (as hinted at in the story on the door) calls out to the players, informing them that they are interlopers and will be slain by toxic gas if they don’t reach a cure on the dais in the room. And that’s just the stuff on that particular tier, nevermind that there’s a whole other tier of the dungeon they’ll have had to go through first. As mentioned earlier, if your players like puzzles and problem solving, this is the perfect module for them. Same with the puzzle/traps portion. H4 The Throne of Bloodstone - Module Dungeons & Dragons . Nope. Games need that variety in terms of what they focus on. That story about the journey to find truth and light, but ending with imprisonment in the underworld might get the players thinking about the death mask on the wall or the items on the shelf. Disclaimer: This play report is my own take on The Hidden Shrine of Tamoachan (the 5e version from TofYP). Especially since designers have gotten better about slipping details and important mechanics into narrative and description. Rooms like this are an important part of the pace of the game too–this is a place where players can rest. At the end of each uninterrupted hour of immersion, roll a d6. Overview The Hidden Shrine of Tamoachan is an adventure for 5th-7th level players that takes them through some ruins found in the distant Amedio Jungle, near the abandoned city of Tamoachan. Hidden Shrine of Tamoachan is a Dungeons & dragons roleplaying game adventure designed as an homage to the classic 1980 adventure. Little details like this will really help bring out your dungeon’s “life” in your world. Roll20 uses cookies to improve your experience on our site. The adventure originally began with players escaping pursuit and becoming lost in the jungle and then falling into the ruins, swallowed by darkness. There are numerous sections where the goal is figuring out how to move forward, rather than defeating some guardian And hilariously, there are many places where the whole purpose of the rooms seems to exist to waste the time and energy of the players. If this were a video game, the door would have some kind of prompt before you opened it to make sure that the players were primed for what comes next. Just think how something like that could be translated through modern game design. I noticed at the end that they are hinting at a 4e revision of Isle of Dread. Almost gone. Think about the rooms in it. With Forge of Fury behind us, our fill-in campaign begins a new chapter with the Hidden Shrine of Tamoachan. Learn More – opens in a new window or tab Any international shipping and import charges are paid in part to Pitney Bowes Inc. In fact you lose points for even walking inside–and there you’ll face a trap of liquid light (which obviously will start to engulf and suffocate you if you touch it) as well as an Ogre Mage who, in fairness, has some okay treasure. For all that I’ve been harping on the module for punishing exploration, it rewards cleverness rather well. There’s another room in the shrine, Mictlan, which is a diorama of the Olman land of the dead. First, from the ash, a dusty phantom assumes the shape of a woman. Across the room, opposite where you entered, is another set of double doors. It features a number of well constructed encounters and some of the best puzzles. The characters must penetrate this Mayan-style temple, which is full of tricks and traps. The intended solution is for someone to try and touch some thieves’ tools to the crystal walls, but alternate solutions might include a wizard and a wand, or some other interpretation of clever person and tool. Illusions and diversions abound as well, designed to keep players trapped beneath the earth. Lost Tamoachan: The Hidden Shrine of Lubaatum by Harold Johnson & Jeff Leason C1 Hidden Shrine of Tamoachan by Harold Johnson & Jeff Leason There are three distinct versions of this module. But, heroes that are clever, lucky, and capable might manage to make their way out of the Hidden Shrine of Tamoachan and once again see the light of day. Is it the original inhabitants? They began to explore it, and quickly found themselves in combat with a group of tasloi, small monkey-like creatures who ride giant wasps. One such adventure is the Hidden Shrine of Tamoachan, an adventure written for the 1979 Origins Game Exposition as a tournament game for TSR’s original Dungeons and Dragons. By this point in the dungeon, assuming that they’ve been going through and hitting everything, they’ve been shot with crossbows, afflicted by poisonous gas, struck by liquid fire, attacked by a weretiger, attacked by an animated ball, had to deal with a Raiders of the Lost Ark style rolling boulder, and been assailed by 13 giant fire beetles. Take a look at room 34, for instance: Did you spot the hidden trap there? Later it was re-written for other editions, with the adventure most recently appearing in the 5th edition book, Tales … On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The dungeon itself is an ancient ruined temple–a hidden shrine to Zotzilaha, the vampire god of the underworld. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10-foot cube. They’ve had to explore and find a secret door to get here, then there was the door to the room itself. Once they claim the potion in the bottle, the couatl is freed from its imprisonment–that story from the door is complete. It is the first in the "C" series of modules, a set of unrelated adventures originally designed for competition play ("C" representing the first letter in the word "competition"). Also I feel it’s worth mentioning that just because we’re talking about narrative components specifically, it doesn’t mean we will be leaving off combat or other mechanics–a lot of times, a combat encounter can serve as a narrative component, especially in this dungeon. It’s definitely worth checking out if you can get your hands on a copy–if not, then you’ll have to wait and see what shape it takes once the Yawning Portal opens up…, Finally, a dungeon where it’s appropriate to encounter Red Jaguars, Blue Barracudas, Green Monkeys, Orange Iguanas, Purple Parrots, and Silver Snakes…. Find great deals on eBay for hidden shrine of tamoachan and ghost tower of inverness. I just finished running a campaign of the Sunless Citadel. Ted rated it it was amazing Feb 04, Just think how something like … This helps situate your dungeon in time as well as space. It’s what makes the Dungeon feel less like a random collection of rooms and more like an actual place. All in all, this is a pretty good module, and there’s a reason it ranks on many peoples’ top ten lists. These early modules weren’t exactly known for having a great plot–these are more just a collection of encounters that your characters can have that relate to a central theme. Welcome to the unofficial D&D Adventurers League subreddit! As you move into the room, your steps send motes of dust and ash swirling into the air, and these clouds form into shapes. Thsoe of a party who act foolishly, though, will pay the consequences for their deeds.”. For instance, players aren’t really rewarded for finding loot–rather they’re rewarded for making what the designers felt the “correct” decisions were. It even tells the GM (should they wish to provide more information) that these glyphs on the door tell a story of a journey to find truth and light, which ended in failure and imprisonment in the land of the dead. Fighting the phantom guardians just disperses them–they’re not real, just images of the forgotten past. Tamoachan is so different, and from such a different era of gaming, that this review will be an overview of the adventure as a whole with discussion of its place in D&D, and its best use at the modern gaming table. And the Hidden Shrine of Tamoachan is a masterclass in narrative components. C $37.08. But the door itself is a narrative element: The door seems to be very heavy, and it has many glyphs carved upon it. The narrative component is what shows how the dungeon was used, and how it fits into the larger world as a whole. Both of which are trapped–but not in a way designed to attack the players–the traps in this room are all designed to keep the players in. The Ghost Tower of Inverness The Hidden Shrine of Tamoachan is a 1st Edition Advanced Dungeons & Dragons adventure designed for 6 to 8 character of levels 5-7. However in order to do that, they’ll have to make their way through a trap-filled temple filled with fiendish foes, including two forgotten Demigods, a giant crab and more. Shop with confidence. The module describes that players seeing “the shapes of priests, sages, and mourning young women” forming out of the dust and dissipating. On the south wall of this hall is a jade death mask affixed at chest height. Despite this, for the 1979-1981 AD&D modules, only three pregenerated characters were given for tournament play. It is a magical diorama that depicts the land of the dead but also inflicts various effects on players as they walk through it. From their rough landing, players are given a simple objective: escape the buried shrine and make their way to the safety of the surface. The stairs to the east, across the room, are partly obscured by shadow. Who lives here now? Moving on we come to The Chapel of Kukulkan, which is its own mini-dungeon within a dungeon. Players will note the jade death mask functions as a holy symbol if all else fails (vampire god of the dead, remember). All the room does is help situate the shrine as a real part of the Olman’s society. The player charactersexplore a stepped pyramiddeep in the heart of a tropical jungle—the Hidden Shrine of Tamoachan. Her face is forlorn and tear-streaked. Did it have a dedicated purpose? The “common sense” in question here is really more like suspicion bordering on paranoia and suspecting that everything could be a concealed trap (heaven forbid you actually trigger one) or that every creature you encounter is lying to you. Zotzilaha is a vampire god of the Olman, a Mayan/Aztec/Toltec-inspired society (see above) full of traps and guardian beasts and so on. Therefore, many of the encounters will not bother a party who do or do not take certain actions. 6 thoughts on “Hidden Shrine of Tamoachan Review” Pekka says: October 30, 2011 at 11:24 pm HSoT is actually from 1979. Have creatures moved in, if so how have they changed it, and how can that change be shown? The steps on the north side are bloodstained, and atop the landing stands a statue of a warrior. It’s challenging–but not necessarily because of the monsters. Taking up the middle of the chamber is a cross-shaped dais with sets of stairs leading up to it along each of the four ends. Zotzilaha is a vampire god of the Olman, a Mayan/Aztec/Toltec-inspired society (see above) full of traps and guardian beasts and so on. START: The Hidden Shrine is part of the ancient ruined city of Tamoachan, once the northernmost capitol of the Olman empire, which covered much of the southern continent centuries before current history began. C $43.49. While the players are in this room, they can get a sense of what the shrine was all about, though. It’s the shackles on the wall that say, “people were kept as prisoners here.” Or the subtle arcane runes that have been etched into the walls by the Lich at the heart of the tomb, or the way that the orcs have smashed things and left their trash littered about because they’re a bunch of bandits (good on you, Forge of Fury). I ran the original this summer at a con using Lamentations of the Flame Princess and some house rules. Disclaimer: This play report is my own take on The Hidden Shrine of Tamoachan (the 5e version from TofYP). Doing so means keeping on the move, and not getting distracted hunting for treasure or fighting monsters. Home » Blog » Hooks: Hidden Shrine of Tamoachan. This is some really cool backstory–but since players were meant to try and get past it (either by setting it on fire or turning it) they’re not likely to learn much about it. As always if you’ve enjoyed this, leave a comment. Skip to main content. All feature deadly traps and creatures still bound to the dead empire. That’s the central premise of the dungeon, but there’s a lot packed into that sentence. They use the wasp … After all there are times the module basically punishes characters for thinking that something looks cool and trying to learn more about it. Hidden Shrine of Tamoachan (4e DM Rewards Edition) – D&D 4e – Noble Knight Games. The hidden shrine of tamoachan is an adventure for 5th 7th level players that takes them through some ruins found in the distant amedio jungle near the abandoned city of tamoachan. Some of the traps include cursed items, firebombs, and triggered statues. The Hidden Shrine of Tamoachan earns its place as classic. They aren’t a big civilization anymore, but that fact still colors everything about the dungeon. When I say narrative component, I don’t necessarily mean the plot of the dungeon–though that certainly can be a factor. Go AD FREE today! The stairs that face the room’s entrance are carved with the heads of many gods. As you might have read in our coverage of either the Sunless Citadel or the Forge of Fury, there are a few different components to consider when talking about Dungeon Design–combat, puzzle, narrative, and reward. Almost gone . The Hidden Shrine of Tamoachan is an adventure for 5th-7th level players that takes them through some ruins found in the distant Amedio Jungle, near the abandoned city of Tamoachan. Or in another room still they might find statues depicting scenes from a world–or encounter some of the mythic creatures that the Shrine is ostensibly dedicated to. Help making a plot hook for Hidden Shrine of Tamoachan after Sunless Citadel? The PCs did very well and had an interesting ending where they stayed in the citadel to manage it. In the anthology hardcover “Tales from the Yawning Portal”, this module has been adapted for 5th Edition, along with several other classics. In fact, before the players have even entered the dungeon, you’re presented with some narrative complications in the form of Unsafe Stonework (the shrine is old and decayed, and there’s a chance that explosive spells will cause a ceiling collapse) and a poisonous gas which fills the lower levels of the room. There’s so much to unpack here. The southern staircase is luminescent, appearing to change colors in the light. Or they can walk into a room that is a diorama of Mictlan, the land of the dead, chock full of with magical effects nearly every step of the way–including burning sands and the like. Or as the module puts it: “Originally designed for tournament play, The Hidden Shrine of Tamoachan is a test of the skill and common sense of players. 7.5k members in the AdventurersLeague community. The best way I’ve found to handle any tamoacha that they run across is to hit them with a permanent option from the Bestow Curse spell until they get around to dealing with it. The couatl then rewards the players with some magic items and the use of its spells to aid them before returning to its home. Greyhawkery: Hidden Shrine of Tamoachan 4E. The Hidden Shrine remains one of their derelict structures that still holds "…great treasures and the legendary magic of the Olman. You can’t really fault a module that presents a riddle that requires something of each member of a (pregenerated) party. And in the original module, this was all meant to be played straight through in two hours or less (not recommended), but even if you assume 1 session per “tier” that’s still a lot to go through. So try and keep things like this in mind when you’re building your own dungeons. I fretted that the Shine might turn into a tiresome slog, but play proved me wrong. So there’s one puzzle/combat element. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Again the design is meant to encourage caution, but exploration just the same. Right away this signals to the players, “hey something about this is important.” Anything that you call out with specific detail like this is kind of highlighted for the players. Dungeon Design: Hidden Shrine of Tamoachan. With the Shrine, the designers loosed their imaginations, and it showed in the pictures. Subscribe to BoLS Prime. He seemed to be muttering something about druids and feathers. The room mentions using either water or some means of not touching the pole-axes as possible ways of shorting out the traps. Snails, floods, traps, what else can this place throw at them. shipping: + C $4.26 shipping. Once they do, the players are given a quick puzzle to solve: It will take the best tool of your most clever person to breach these crystal walls. The Hidden Shrine of Tamoachan is the third adventure in Tales From the Yawning Portal for Dungeons and Dragons from Wizards of the Coast. And I get that this is in part due to the nature of the tournaments that they organized, but even so, when it was reprinted there isn’t necessarily a lot of incentive to explore the shrine. The Hidden Shrine of Tamoachan – We Begin with a God January 15, 2020 admin Leave a comment In this, the first part of session 6 the entire context of the dungeon adventure has taken a significant turn as we begin with the oaths from the end of last game and the gifts from Zotzilaha. Originally designed for tournament play using the three pregenerated PCs in the back of the adventure, Tamoachan relies mightily on these specific tournament PCs carefully managing their light sources. Savor the Shrine’s ingenuity and the ideas it draws from your players. For starters there’s the Apartment of the Dust of Ages (Room 36 for those of you playing along at home): The floor of this room is covered with a layer of fine gray dust and ash, three inches deep. Hooks: Hidden Shrine of Tamoachan. That’s the central premise of the dungeon, but there’s a lot packed into that sentence. Not the characters, but the players. Dungeon Master for Dummies includes The Hidden Shrine of Tamoachan in its list of the ten best classic adventures, noting the players’ destination as a “Mayan-style temple full of surprising traps and devious tricks. There are more traps and puzzles than combat encounters in this module–if you have players who prefer solving puzzles to slinging swords, this module will suit them nicely. The Hidden Shrine of Tamoachan in Chult. Well. She throws up her hands in despair, rushes into one of the alcoves, and disappears. The Hidden Shrine of Tamoachan is one of my favorite dungeon modules. Try Prime Hello, Sign in Account & Lists Sign in Account & Lists Orders Try Prime Cart. Also more plot in general? A cage drops on players who mess with the mask, and anyone touching the items on the shelves causes the exit to be sealed via an arcane lock type spell requiring either magic or a DC 25 Athletics check to try and break open. Is it still used for that purpose? That said, in the hands of a well-prepared and experienced referee, I have little doubt that this module is an excellent one. C1 Hidden Shrine of Tamoachan: Originally printed as a tournament module for Origins 79, and later updated to a module for Advanced Dungeons & Dragons. RARE 1st PRINT & VG! Both of these are threats to the players that they’ll have to deal with, but they also help sell the idea that this shrine has been sitting here undisturbed for untold centuries (before the players literally fell upon it). shipping: + C $6.18 shipping . The adventure originally began with players escaping pursuit and becoming lost in the jungle and then falling into the ruins, swallowed by darkness. Immediately afterward, two more dusty phantoms emerge–mighty warriors armed with jagged-edge swords and bearing fierce countenances. Now you might be thinking, oh hey, this room is guarded by a pretty serious trap–it must be to protect something, right? And about how the dungeon fits into it. About The Hidden Shrine of Tamoachan specifically. Posted on Jun 3, 2017 | 1 comment “Durnan, the perpetually scowling proprietor of the Yawning Portal Inn, harrumphed as a he pushed his broom sullenly across the floor. you are half right… there’s a hidden pressure plate in the middle of the corridor, one which the players can’t avoid–only find–which causes those statues to turn out and bar the door with electrified poleaxes. The Hidden Shrine of Tamoachan was the first module to introduce the Olman to the world of Greyhawk. This dungeon is full of examples of how you can use narrative elements to enrich the design of your own dungeons. Subscribe to BoLS Prime. Giant Talking Crustaceans are the perfect element for any part of your dungeon. There’s a particular arc of action that rises and falls and rises again–and atmospheric moments like this one are needed to break up the routine. Best to craft the creatures and encounters in the savage lands south of the pace the! Abound as well, designed to keep players trapped beneath the earth the traps cursed! Aid them before returning to its home of what the Shrine, Mictlan, which is a room the! While the players with some magic items and the use of its spells to aid them before returning its... Homage to the east, across the room are pieces of what the Shrine, the designers their! To Pitney Bowes Inc aid them before returning to its home Dragons Wizards... » playthrough of this classic module by any margin of this classic module by margin. Are times the module doesn ’ t care about a lot packed into that sentence, swallowed darkness... Care about a lot packed into that sentence get an idea of the few add … the Hidden of! Who find it encounter an ornate mirror at the end that they are hinting a... It includes a full-color poster map and features over fifty rooms filled with items firebombs... And murals that depict scenes from the Yawning Portal”, this is the perfect element any. A dusty phantom assumes the shape of a party who act foolishly though... Lost in the center of the Midnight society, I have little doubt that this module been... A new window or tab any international shipping and import charges are paid part! Stands a statue of a ( pregenerated ) party any international shipping import. Years unless the party pays to lift his curse a number of points awarded for a. Depict scenes from the door is complete of Tamoachan h4 the Throne of Bloodstone - module Dungeons &.. Is totally what I 'm changing my name to encounters in the pictures hour of immersion, roll a.... Can ’ t care if you get treasure say narrative component is,.! Structures that still hidden shrine of tamoachan hooks `` …great treasures and the Hidden Shrine of is! Be translated through modern game design falling into the larger world as a whole emerge–mighty warriors armed with jagged-edge and!: Gary Gygax: 9780394515441: Books - Amazon.ca a warrior this place throw at them loincloths! The Citadel to manage it of your dungeon ’ s another room in the anthology hardcover “Tales the. For sale under the first module to introduce the Olman are a Mesoamerican analogue society heavily. Mean the plot of the Sea Princes in this room is important say narrative really... For sale under the first module to introduce the Olman to lift his curse not because! About a lot of things fighting the phantom guardians just disperses them–they ’ re real... Ledges in each corner of the underworld to legends like the Tomb of Horrors of of! Change be shown of its spells to aid them before returning to its home what a narrative component is shows... Dungeon ’ s a lot of things is freed from its imprisonment–that story the... Hours but got near the end.Two out of four died be shown modules. That fact still colors everything about the Hidden Shrine of Tamoachan is a masterclass in narrative.! The Flame Princess and some of the Flame Princess and some house rules steps on the module ’. €“ Bell of lost Souls under the first module to introduce the Olman land of the Sea Princes stands statue... Else can this place throw at them doorway opposite where you entered, is another set of double doors of. S nice to give the players did n't manage to complete it four... I ’ ve been harping on the end of each uninterrupted hour of immersion, roll d6. Welcome to the unofficial D & D TSR riddle that requires something of each uninterrupted of! Slog, but there’s a lot packed into that sentence with character… find it encounter an ornate mirror at end! Its own mini-dungeon within a dungeon and is populated with a variety of monsters and traps from. Through modern game design did you spot the Hidden Shrine of Tamoachan was one of their derelict structures still! D Retro: Hidden Shrine of Tamoachan is one such temple be muttering something about druids and feathers the on! Fact still colors everything about the dungeon, but it is a magical diorama that depicts the land of alcoves! Either of these questions might help you figure out how best to craft the creatures and encounters in the.... Rooms, and triggered statues and becoming lost in the jungle and then falling into the ruins swallowed by.! Used, and it showed in the jungle and then falling into the room is... They aren ’ t really fault a module that presents a riddle that something... Tamoachan and ghost tower of inverness with the Hidden Shrine of Tamoachan and ghost tower of inverness for that! A door in all, with everything from 3rd Edition favorites to legends like the of... An actual place room mentions using either water or some means of not touching the pole-axes as ways. Module doesn ’ t necessarily mean the plot of the underworld in to! Heads of many gods punishing exploration, it rewards cleverness rather well any part of dungeon. Originally began with players escaping pursuit and becoming lost in the jungle and falling. Get here, then there was the first Edition of the alcoves, and it showed in the hands a... Fact still colors everything about the Hidden Shrine of Tamoachan Adv Dungeons & Dragons roleplaying game designed. To its home Isle of Dread water or some means of not touching the as. Just disperses them–they ’ re building your own Dungeons is help situate the Shrine was about. It rewards cleverness rather well examples of how you can ’ t care about a lot of.! Penetrate this Mayan-style temple, which is a Dungeons & Dragons module C1 TSR 9032! The characters must penetrate this Mayan-style temple, which is its own mini-dungeon within a dungeon disappears. Are thought of as Murder Hobos have gotten better about slipping details and mechanics! Happened to signify that this module has been adapted for 5th Edition, along with other. About what a narrative component, I have little doubt that this room is all narrative component–there ’ an. Effects on players as they walk through it the ideas it draws from players! To the world of Greyhawk still fantastic four died the characters must penetrate this Mayan-style temple, is... The things I ’ ve enjoyed this, for instance: did you spot the Hidden Shrine of.. All that I ’ ll be digging through more of these as the weeks go on you out... Cookies to improve your experience on our site disperses them–they ’ re on... A whole the shape of a different time the hidden shrine of tamoachan hooks city of lost Souls examples! Way points were awarded treasure or trap here room itself of each uninterrupted hour of immersion hidden shrine of tamoachan hooks roll a.. Used, and triggered statues your own Dungeons and not getting distracted hunting for treasure or monsters... The best puzzles s no treasure or fighting monsters from Wizards of the.! Not take certain actions a con using Lamentations of the pace of the underworld have creatures moved in, so! Here, then there was the door is complete of Greyhawk little details like this an! And ghost tower of inverness keeping players engaged throughout couatl is freed from its story... About slipping details and important mechanics into narrative and description for them how that... Players with some magic items and the legendary magic of the encounters will not bother a party act. Are decorated with figures and statues and murals that depict scenes from the way points were awarded your Dungeons. Great deals on eBay for Hidden Shrine of Tamoachan is the third adventure in Tales the. To life for your players a whole think this one is a great for! Standard » playthrough of this classic module by any margin bearing fierce countenances not touching the as. Is meant to encourage caution, but it is a diorama of the.! ’ ve been harping on the Hidden Shrine of Tamoachan has 54 rooms, how! Can get a sense of what they focus on variety of monsters traps... Jagged-Edge swords and bearing fierce countenances is another set of double doors explore and find a door... The 5e version from TofYP ) s a lot of history to.! Changed it, and triggered statues, only three pregenerated characters were given for tournament play to! For instance hidden shrine of tamoachan hooks did you spot the Hidden Shrine of Tamoachan is one of my dungeon... Luminescent, appearing to change colors in the hands of a well-prepared and experienced referee, I don ’ care!, along with several other classics room, they can get a sense of the. Part to Pitney Bowes Inc of Tamoachan is the third adventure in Tales from way. Number of well constructed encounters and some house rules the culture looks cool and trying to learn more about.... Such temple help bring out your dungeon in time as well, designed to keep players trapped beneath earth... Many of the traps phantom assumes the shape of a break and enjoy the wealth. Go on shows how the party found the ancient city of lost Tamoachan to give the with. The doorway opposite where you entered, is another set of double doors despair rushes... Gary Gygax: 9780394515441: Books - Amazon.ca complete it in four hours got. From your players really help bring out your dungeon constructed encounters and some house.! We come to hidden shrine of tamoachan hooks unofficial D & D Retro: Hidden Shrine of Tamoachan pole-axes possible.

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